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Artist Statement

 

 

I began my St. Mary’s Project with an interest in toys and the messages they can convey. I thought about the connection between toys and children’s development and believe game playing is a major way we humans engage in and learn about life. A child's play is often a way they train for adulthood. Issues of gender development are what began to interest me most. Gender identity is very much shaped by the games and toys that children play with. When children play with toys like tea sets and easy-bake ovens they model themselves in domestic roles at an early age. Boys playing with airplanes and fire engines imagine being heroes and being tough, strong men. I believe that children’s toys reinforce, if not create, much of the gender stereotypes that exist in our culture. Gender is not only about a person’s sexual identity; it is at the root of all natural and learned behaviors, social roles, and cultural assumptions. Play is actually a big part of our culture and our adulthood even after those stuffed animals and toy trains have been put away in boxes in the attic. Our culture accepts and encourages the way toys shape the gender of their children. Teaching young girls how to be like Martha Stewart and boys how to be firemen is the norm in our society. Teaching boys how to be boys and girls how to be girls is a very divided lesson that is shaped by game playing in our society. Gender difference is first learned through childhood play and then acted out in later years. I explore these issues of gender and childhood in my work by re-contextualizing and transforming the very toys that shape us so.

A number of previous works I've made lead up to this current interest. Last year, I created a digital photography series called Behind the Portrait (Spring 2002). This work is comprised of a number of old-fashioned portraits as seen from the back of the figure instead of the front. The series brought unseen parts of the portrait to the surface.

These back views reveal hidden aspects not visible from the front; figures with knives, unzipped dresses, handcuffed wrists, and crossed fingers. A hint about these individuals’ real identities was literally hidden behind their backs. A smiling face disguised the fact that a person was hiding a butcher knife. These pieces told a story about a secret identity or lifestyle that no one really knew about. These secrets are not discernable when a person is judged at face value.

This idea of something hiding behind surface appearance continued in the fall of this year with my piece The Cookbook (Fall 2002). The Cookbook was a piece that I created by altering an old cookbook which was filled with photographs of women being happy homemakers and innocent wives cooking Thanksgiving dinners. I replaced some of these pictures with photographs of sexually lascivious people with whips and chains. The piece shows the possibilities of what these old-fashioned housewives might have been hiding. According to The Cookbook, they were hiding outrageous sexual practices and naughtiness. Echoes of the saying: "you can't judge a book by its cover" resonated in both of these works. These two early pieces involved photographic manipulations with the goal of subverting the apparent subject matter in a darkly humorous way. The innocence of a cookbook and a classic portrait masked the true character of the subjects. In a way, my intrigue with identity began with the creation of these pieces. These works are about things not being what they appear to be and thus are about how we judge or misjudge the nature of something based on appearances and assumptions. What do you do that no one knows about? How wrong are people about you? We often misjudge others, but are making judgments a wrong thing to do? When we make judgments and assumptions about people not based on superficial information we tend to err into the realm of stereotypes. If we try to look a little deeper maybe we’ll find those hidden traits about a person that are valuable, not just how they look or dress, but who they really are.

Addressing the problems of stereotypes became a central focus in my work. While the humorous aspect of my work led me to thinking about games and ultimately game playing with toys. When one makes generalizations about someone's identity based on standardized ideas of type they are making stereotypes. Stereotypes are not just generalized judgments made by others, they can also affect the way individuals define themselves. If one does not conform to existing stereotype he or she risks being considered not normal and called an outsider or a freak. We stereotype so that it makes judging and categorizing easier. Gender stereotypes often force us into this sort of standardization. Male and female stereotypes tend to be very polarized and there is great pressure for children at an early age to adhere to the “normal” behaviors of male or female and not be out of place. A crucial moment for me came to me on a visit to my local Target store. I made this fieldtrip because I was exploring ideas of play for my work. I remember walking through the children’s home furnishing aisle and looking down aisle F4. There were two sides of this aisle, on the right were the pink and purple accessories and on the left the blue and maroon ones. Not only were the colors suggesting gender polarization, but also the images on these accessories possessed were themed only for boys or only for girls. Why did these common furnishings have to instill such opposing characteristics into children? Children are placed into molds to be either male or female; anything in between the lines isn’t encouraged.


At first I was thinking about identity politics in general, but this experience in Target focused me on gender identity. I realized there was a connection between gender stereotypes, childhood development, and toys. Not only did I want to focus more on gender stereotypes, I also worked with toys and childhood. Children learn how to categorize and assume roles as males and females when they play with gendered toys. Girls will play with dolls and pretend to cook with their plastic stovetops while boys will be playing with small bulldozers as they imagine being construction workers. Traditional ideas believe that “feminine” and “masculine” roles come naturally, but playing with these toys ingrain the ideas of male and female roles into children’s heads. Even old philosophers believed that it all came naturally. Jean Jacques Rousseau wrote some of the most common gender stereotypes of today. Rousseau was a very popular French philosopher in the seventeen hundreds that was widely read and believed. Our present day society is still influenced by many of his writings. Rousseau sums up the stereotypes that our society has of boys and girls in his writings Training for Womanhood (1) to the age of ten and Training for Womanhood (2) After the age of ten. Statements about how girls are born to play with dolls and boys are naturally rowdy separate the sexes on what Rousseau thinks is the “law of nature.” (6)

As play wrestling in a young bear’s life prepares it for fighting in future rumbles, toys also prepare children in the ways of being adults. Children’s toys are mostly gendered and assigned to either girls or boys and are rarely unsexed. I am working with toys because they are a way we first become indoctrinated to many of the rules of real-life (1). I am interested in how they maybe train us, at an early age, to be masculine or feminine in adult society. Toys and play are tools that help teach us the 'norms' of gender identity. My work aims to subvert the stereotypes our society teaches about gender. I use found objects that have certain associations with happy and innocent childhoods, which include games, toys, and candies. These toys might at first glance seem innocent but after closer inspection one sees the toys have been altered sometimes in ways that seem the opposite of innocent. People's first impulse to interact with something cuddly might suddenly switch to repulsion. The playful natures of the pieces disguise the real subject that they are being used for. In Gummy Orgy (Spring 2003), gummy worms, which are innocent non-sexed candies shaped into worms are arranged into masses of very sexualized poses. A bowl full of candy gets transformed into a mass of sexualized creatures. A person would no longer want to eat these gummy worms after seeing them in action. The innocence is lost even in candy when a sex is attached to it. Wanting to apply gender to everything can have its adverse effects. While gender rules are taught, the sexualized aspect of gender is always avoided.

An artist that shows similar concerns of childhood and categorization is Mike Kelley. Mike Kelley’s work titled Craft Morphology Flow Chart (1991) uses stuffed toys that have been separated into groups and catalogued in black and white photographs. These innocent stuffed animals have been put into classes or races as if they were different specimens of plants or animals. The stuffed sock monkeys are separate from the green hand puppets because they’re not alike. Stuffed fabric can even be judged and categorized, not just people. The categorizations of toys into types are, for Kelley, a metaphor for the foundation of any type including race, class, and gender. In my piece, Accessorized Fuzzy Love (Spring 2003) I transform two non-sexed stuffed animals to take on sexual characteristics. As Kelley’s work suggests, society wants to split everything up into categories of type. In my work, I too offer up a genderized difference. By making the unisex toy sexed, it falls into what society wants to do everything, which is to categorize. By applying sexual characteristics to these stuffed animals, I have also opened up the possibility of their sexual nature. Kelley also transforms toys to sexualize them in his pieces Dialogue No. 7, 5, and 4 (1991). In these pieces, he takes normal stuffed animals, places them on top of a blanket, and near a boom box. The boom box has recordings of adult conversations meant to be a narrative between the two stuffed animals. These pieces with stuffed animals talking dirty show the loss of innocence of childhood play. (2)

Artist like Cindy Sherman and Mariko Mori also use the element of role-playing and gender identity in their work. Both artists make photographs of themselves dressed-up as specific female types to show their comments on culture and women. This role-playing is like the game of dress-up. Pretending to be someone else is a way of playing a role in a huge imaginary game. Mori has a piece that is titled Play with Me (1994), where she is dressed up as a cyborg and is waiting in front of an arcade (5). The piece is a comment on Japanese women as a metaphor for their role in contemporary Japan. Dressing up as a cyborg makes her look like a toy that was influenced by technology. The Western world’s technology makes altering and designing people possible. In Sherman’s Untitled Film Stills 1977-1982,she dresses herself up as different type of heroines from pretend movies of the Alfred Hitchcock era (4). By dressing up as different types of women, she allows the audience to gaze upon the different aspects of being a woman. Her pieces deal with women being the object of the gaze in our society. She dresses up as different types of women such as the blonde librarian or the nosy mystery solver. She photographs herself as sixty-nine types of movie heroines to fulfill different clichés. The gender role modeling shows the different stereotypes of women, such as being demure or air-headed. Both artists use a playful nature and technique to show their views on women and their roles in society. In my piece Dressed to be, I have taken children’s clothes and altered them slightly to include the labels of XX or XY chromosomes. It comments on the how we take on our roles of gender with children’s clothes along with toys. Although I don’t have a piece where people actually dress up and take on roles, the clothes represent the dressing up that Sherman and Mori do so well.


I’m also a fan Barbara Kruger because of her dark humor and parodies. Her use of blunt slogans and graphic images express cultural criticisms about race, class, power, sex, or as she put it “the accumulation of the everyday.” She parodies the actual media that shapes identity with messages that make fun of problematic social attitudes. Her art is a fake media that is displayed in actual real spaces along with the real media (3). Kruger mimics actual media and poke’s fun at the messages of stereotypes that they usually convey. Kruger uses blunt slogans that are actually subtle messages to convey this dark humor. In her untitled piece with the phrase “Your body is a battleground,” (1989) she shows a close up of a woman’s face in a positive and negative format. The high contrast of the positive and negative picture contrasts even more with the bright red and white lettering. This blunt image is one of her examples of women’s issues that don’t jump out, until after you think a little deeper. With my use of actual toys, I too am criticizing the real things and also using messages that are not outwardly apparent. With subtle and dark humor, I plan to create a dialog with the viewer that may puzzle them or intrigue them.


My hope from making these pieces is that the gaps between male and female won’t stay so wide. Hopefully people will walk away thinking about how they don’t need to be apart of categories and listen to the stereotypes set up by society.


WORKS CITED:
1.
Huizinga, Johan. Homo Ludens: A Study of the Play-element in culture. Boston: Beacon Press, 1950.
2.
Kellein, Thomas. Mike Kelley. Germany: Edition Cantz, 1992
3.
Kruger, Barbara. Barbara Kruger. Cambridge: MIT Press, 1999
4.
Krauss, Rosalind. Cindy Sherman: 1975-1993. New York: Rizzoli International Publications Inc., 1993.
5.
Museum of Contemporary Art, Chicago and the Serpentine Gallery, London. Mariko Mori. New York: Distributed Art Publishers Inc., 1998.
6.
Rousseau. Jean-Jacques. “Marriage.” Philosophy of Women: An Anthology of Classic and Current Concepts. Ed. Mary Briody Mahowald. Indianapolis: Hackett Publishing Company, 1983. 179-191.

 

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